![]() ![]() ![]() In the 4.x levels, aggressive creatures drop slightly more food. In general, in the 1.x & 2.x levels aggressive creatures drop less food, whilst environmental food is increased. Most levels in the campaign have been changed. Freeplay now has the option of spawning environmental creatures with roaming patrol routes.Freeplay can optionally use the fixed landmarks from Skirmish.The above have had stats & abilities changed to differentiate them from the new campaign creatures taking their place (see below).Beach tiger beetle & beach wolf spider are now custom game / extra level only creatures.Relocatable aphid plants (rosemary in beach levels, fewflower milkweed otherwise).Huge creatures (whip spider, great blue skimmer or bullfrog).Emphasises colony vs colony combat with conquest victory condition.Quick battle setup vs computer-controlled colonies.Will hide from rising water on applicable maps.Build orders adapt to storage & battle needs.New build priority system for different species.Nest designs tailored to species & room location.Guards resources, steals aphids, harrasses opponents.Assists allies under attack & plan coordinated attacks.Much more intelligent building & food collection priority.Freeplay now lives in the Custom Game menu with the new Skirmish setup mode. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |